
Our Mission
This research group aims to study the content industry, which represents a traditional strength of Japan and a field with significant potential for further growth.
The scope of the content industry is broadly defined and encompasses forms of entertainment such as video games (including competitive gaming, or esports), sports, music, media entertainment and the arts,
Who we are
The association advances knowledge across entertainment and gaming sectors by coordinating research, fostering collaboration among scholars and industry partners to inform policy and practice.
We bring together researchers, practitioners, and industry partners to examine how entertainment and gaming create cultural, social, and economic value.
Our work includes empirical studies of player and audience behavior, policy and market analysis, and collaborative projects with stakeholders across video games, esports, sports, music, arts, and media entertainment.
By connecting academic insight with real-world practice, the association aims to support evidence-based decision-making and foster sustainable growth in the content industry.

Our Statutes
We are a non-profit organisation dedicated to promoting and advancing research on entertainment and gaming in Japan and internationally. Please visit our website to learn more about our organisation.
English version is an authentic document and thus prevails over Japanese version.
Our Statutes are under preparation.
Become a Member
- Connect with a network of researchers and practitioners in entertainment and gaming.
- Access calls for papers, events, and collaborative research opportunities first.
- Help shape evidence-based insights that influence policy and industry practice.
- Please note that you need to contribute to 2000 yen (Japanese Researchers) or 20 EUR (Oversea Researchers) in order to become our members.
